M:tG card similarity search
3 · Artifact
{4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Shefet Monitor | 5G | Creature — Lizard | Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.) When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.) 6/5 |
Tavern Swindler | 1B | Creature — Human Rogue | {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. 2/2 |
Mountain Valley | Land | Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. | |
Warteye Witch | 2B | Creature — Goblin Shaman | Whenever Warteye Witch or another creature you control dies, scry 1. 3/2 |
Phyrexia's Core | Land | {T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life. | |
Rootweaver Druid | 2G | Creature — Elf Druid | When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles. 2/1 |
Neheb, the Eternal | 3RR | Legendary Creature — Zombie Minotaur Warrior | Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6 |
A-Glamorous Outlaw | 3UBR | Creature — Vampire Rogue | When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2. {1}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. 4/5 |
Junji, the Midnight Sky | 3BB | Legendary Creature — Dragon Spirit | Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. 5/5 |
Great Desert Hellion | 1BR | Creature — Hellion | Starting intensity 1 Menace At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1. When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. 5/5 |