Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Treasure Dredger

1B · Creature — Human Rogue

{1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/2

Similar cards

Color identity:
NameManaTypeText
Cleaver Skaab 3UCreature — Zombie Horror {3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. 2/4
Witch's Mark 1RSorcery You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Laid to Rest 3GEnchantment Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Ebon Drake 2BCreature — Drake Flying Whenever a player casts a spell, you lose 1 life. 3/3
Terisiare's Devastation X2BBSorcery You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Deadly Riposte 1WInstant Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
Glissa's Scorn 1GInstant Destroy target artifact. Its controller loses 1 life.
Ooze Garden 1GEnchantment {1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
Workshop Warchief 3GGCreature — Rhino Warrior Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 5/3
Hookhand Mariner 3GCreature — Human Werewolf Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4
Page 174