M:tG card similarity search
3G · Creature — Plant
Defender {T}: Exchange your life total with Tree of Redemption's toughness. 0/13
Name | Mana | Type | Text |
---|---|---|---|
Tendrils of Agony | 2BB | Sorcery | Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Daxos, Blessed by the Sun | WW | Legendary Enchantment Creature — Demigod | Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. 2/* |
Alms of the Vein | 2B | Sorcery | Target opponent loses 3 life and you gain 3 life. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Syphon Life | 1BB | Sorcery | Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Cantivore | 1WW | Creature — Lhurgoyf | Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. */* |
Brush with Death | 2B | Sorcery | Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. |
Mass Diminish | 1U | Sorcery | Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Wings of Velis Vel | 1U | Tribal Instant — Shapeshifter | Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying. |
Warkite Marauder | 1U | Creature — Human Pirate | Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. 2/1 |
Vampire Socialite | BR | Creature — Vampire Noble | Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2 |