M:tG card similarity search
4G · Creature — Treefolk Cleric
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Vampiric Embrace | 2BB | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature. |
Deluxe Dragster | 4U | Artifact — Vehicle | Deluxe Dragster can't be blocked except by Vehicles. Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Crew 2 4/3 |
Sparkmage Apprentice | 1R | Creature — Human Wizard | When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target. 1/1 |
Power Leak | 1U | Enchantment — Aura | Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. |
Taunt | U | Sorcery | During target player's next turn, creatures that player controls attack you if able. |
Head Banger | Artifact — Contraption | Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
Gaea's Protector | 3G | Creature — Elemental Warrior | Gaea's Protector must be blocked if able. 4/2 |
Gorm the Great | 3G | Legendary Creature — Giant Warrior | Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7 |
Tears of Valakut | 1R | Instant | This spell can't be countered. Tears of Valakut deals 5 damage to target creature with flying. |
Melt Through | R | Instant | Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps." |