Card Codex

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17 May 2024: Card library updated.

Treefolk Umbra

2G · Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Similar cards

Color identity:
NameManaTypeText
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Tainted Strike BInstant Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Soul Channeling 2BEnchantment — Aura Enchant creature Pay 2 life: Regenerate enchanted creature.
Erdwal Ripper 1RRCreature — Vampire Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. 2/1
Haze Frog 3GGCreature — Frog Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. 2/1
Humble 1WInstant Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Ovinize 1UInstant Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Valakut Fireboar 4RCreature — Elemental Boar Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. 1/7
For the Family GInstant Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
Runebound Wolf 1RCreature — Wolf {3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. 2/2
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