M:tG card similarity search
1G · Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Name | Mana | Type | Text |
---|---|---|---|
Kavu Aggressor | 2R | Creature — Kavu | Kicker {4} (You may pay an additional {4} as you cast this spell.) Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. 3/2 |
Annihilate | 3BB | Instant | Destroy target nonblack creature. It can't be regenerated. Draw a card. |
Arcanum Wings | 1U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) |
Detective of the Month | 2U | Creature — Human Detective | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3 |
World-Weary | 3BB | Enchantment — Aura | Enchant creature Enchanted creature gets -4/-4. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Cowed by Wisdom | W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. |
Sure-Footed Infiltrator | 3U | Creature — Merfolk Rogue | Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. 2/3 |
Zephyr Net | 1U | Enchantment — Aura | Enchant creature Enchanted creature has defender and flying. |
Trygon Prime | 2GU | Creature — Tyranid | Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn. 4/4 |
Gobsmacked | 1W | Enchantment — Aura | Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated. |