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17 May 2024: Card library updated.

Treetop Bracers

1G · Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Similar cards

Color identity:
NameManaTypeText
Aegis of the Legion RWArtifact — Equipment Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3}
Ancestral Vengeance BBEnchantment — Aura Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.
Rootwater Shaman 2UCreature — Merfolk Shaman You may cast Aura spells with enchant creature as though they had flash. 2/2
Muraganda Petroglyphs 3GEnchantment Creatures with no abilities get +2/+2.
Magebane Armor 3Artifact — Equipment Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Null Rod 2Artifact Activated abilities of artifacts can't be activated.
Stony Silence 1WEnchantment Activated abilities of artifacts can't be activated.
War Falcon WCreature — Bird Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1
Linvala, Shield of Sea Gate 1WULegendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3
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