M:tG card similarity search
1G · Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Name | Mana | Type | Text |
---|---|---|---|
Goblin Locksmith | 1R | Creature — Goblin Rogue | Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. 2/1 |
Fodder Launch | 3B | Tribal Sorcery — Goblin | As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. |
Armed Response | 2W | Instant | Armed Response deals damage to target attacking creature equal to the number of Equipment you control. |
Incandescent Soulstoke | 2R | Creature — Elemental Shaman | Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. 2/2 |
Whimwader | 4U | Creature — Elemental | Whimwader can't attack unless defending player controls a blue permanent. 6/4 |
Vengevine | 2GG | Creature — Elemental | Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. 4/3 |
Territorial Witchstalker | 1G | Creature — Wolf | Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. 2/3 |
Enslaved Scout | 2R | Creature — Goblin Scout | {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2 |
Captain Eberhart | 1W | Legendary Creature — Human Soldier | Double strike Spells cast from among cards you drew this turn cost {1} less to cast. Spells cast from among cards your opponents drew this turn cost {1} more to cast. 1/2 |
Restless Bloodseeker | 1B | Creature — Vampire | At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. 1/3 |