Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Treetop Sentinel

2UU · Creature — Bird Soldier

Flying, protection from green 2/3

Similar cards

Color identity:
NameManaTypeText
Allosaurus Shepherd GCreature — Elf Shaman This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. 1/1
Angelic Protector 3WCreature — Angel Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. 2/2
Nurturing Pixie WCreature — Faerie Rogue Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. 1/1
Lord of the Void 4BBBCreature — Demon Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. 7/7
Empyrial Archangel 4GWWUCreature — Angel Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead. 5/8
Knight of New Alara 2GWCreature — Human Knight Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2
Ranger of Eos 3WCreature — Human Soldier Ranger When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. 3/2
Goblin Ski Patrol 1RCreature — Goblin {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain. 1/1
Warkite Marauder 1UCreature — Human Pirate Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. 2/1
Extractor Demon 4BBCreature — Demon Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/5
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