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17 May 2024: Card library updated.

Trespasser's Curse

1B · Enchantment — Aura Curse

Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
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Crystal Rod 1Artifact Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Infernal Idol 3Artifact {T}: Add {B}. {1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose 2 life.
Feudkiller's Verdict 4WWTribal Sorcery — Giant You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Time to Feed 2GSorcery Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Neheb, the Eternal 3RRLegendary Creature — Zombie Minotaur Warrior Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6
Toil to Renown 1GSorcery You gain 1 life for each tapped artifact, creature, and land you control.
Souls of the Faultless WBBCreature — Spirit Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4
Drain the Well 2B/GB/GSorcery Destroy target land. You gain 2 life.
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