M:tG card similarity search
2B · Creature — Human Rogue
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/1
Name | Mana | Type | Text |
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Academy Elite | 3U | Creature — Human Wizard | Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. 0/0 |
Voices from the Void | 4B | Sorcery | Domain — Target player discards a card for each basic land type among lands you control. |
Archive Haunt | Creature — Spirit Wizard | Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead. 2/1 | |
Chivalric Alliance | 1W | Enchantment | Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance. |
Predator, Flagship | 5 | Legendary Artifact | {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying. |
Colossal Skyturtle | 4GGU | Enchantment Creature — Turtle | Flying, ward {2} Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand. 6/5 |
Shore Up | U | Instant | Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) |
Invert the Skies | 3G/U | Instant | Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.) |
Megatog | 4RR | Creature — Atog | Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. 3/4 |
Tribal Forcemage | 1G | Creature — Elf Wizard | Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. 1/1 |