Card Codex

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17 May 2024: Card library updated.

Treva's Ruins

· Land — Lair

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.

Similar cards

Color identity:
NameManaTypeText
Psychic Pickpocket 4UCreature — Cephalid Rogue When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/2
Dispersing Orb 3UUEnchantment {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
Stockpiling Celebrant 2WCreature — Dwarf Knight When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2. 3/2
Deathcap Glade Land Deathcap Glade enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {G}.
Deserted Beach Land Deserted Beach enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {U}.
Dreamroot Cascade Land Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {U}.
Haunted Ridge Land Haunted Ridge enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {R}.
Overgrown Farmland Land Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {W}.
Rockfall Vale Land Rockfall Vale enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {G}.
Shattered Sanctum Land Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {B}.
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