Card Codex

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17 May 2024: Card library updated.

Triad of Fates

2WB · Legendary Creature — Human Wizard

{1}, {T}: Put a fate counter on another target creature. {W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. {B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards. 3/3

Similar cards

Color identity:
NameManaTypeText
Oversimplify 3GUSorcery Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
The Kami War 1WUBRGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Exile target nonland permanent an opponent controls. II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
Vault 87: Forced Evolution 3GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
Demonic Gifts 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
Tome of Legends 2Artifact Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. {1}, {T}, Remove a page counter from Tome of Legends: Draw a card.
Hunter's Edge 3GSorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Circle of Confinement 1WEnchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Lightbringer 2WCreature — Kor Rebel {T}, Sacrifice Lightbringer: Exile target black creature. 2/2
Exemplar of Strength 1GCreature — Human Warrior When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. 4/4
Cosmic Hunger 1GInstant Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
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