M:tG card similarity search
1G · Creature — Elf Wizard
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. 1/1
Name | Mana | Type | Text |
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Nylea's Presence | 1G | Enchantment — Aura | Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types. |
Scarred Vinebreeder | 1B | Creature — Elf Shaman | {2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. 1/1 |
Midvast Protector | 3W | Creature — Human Wizard | When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. 2/3 |
Shimmer | 2UU | Enchantment | As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) |
Gateway Shade | 2B | Creature — Shade | {B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. 1/1 |
Kor Sky Climber | 2W | Creature — Kor Soldier Ally | {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2 |
Lumithread Field | 1W | Enchantment | Creatures you control get +0/+1. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) |
Juggletron | 2R | Artifact Creature — Clown Robot | Trample Whenever Juggletron attacks, you may put an art sticker on it. Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame. 0/4 |
Kaysa | 3GG | Legendary Creature — Elf Druid | Green creatures you control get +1/+1. 2/3 |
Sanctum Spirit | 3W | Creature — Spirit | Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) 3/2 |