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17 May 2024: Card library updated.

Tribal Golem

6 · Artifact Creature — Golem

Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. 4/4

Similar cards

Color identity:
NameManaTypeText
Anoint with Affliction 1BInstant Exile target creature if it has mana value 3 or less. Corrupted — Exile that creature instead if its controller has three or more poison counters.
Boartusk Liege 1R/GR/GR/GCreature — Goblin Knight Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4
Samut, Voice of Dissent 3RGLegendary Creature — Human Warrior Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature. 3/4
Metropolis Sprite 1UCreature — Faerie Rogue Flying {U}: Metropolis Sprite gets +1/-1 until end of turn. 1/2
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Saberclaw Golem 5Artifact Creature — Golem {R}: Saberclaw Golem gains first strike until end of turn. 4/2
Titanium Golem 5Artifact Creature — Golem {1}{W}: Titanium Golem gains first strike until end of turn. 3/3
Power Matrix 4Artifact {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Zerapa Minotaur 2RRCreature — Minotaur First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. 3/3
Solid Footing WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
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