Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trickery Charm

U · Instant

Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.

Similar cards

Color identity:
NameManaTypeText
Time Stop 4UUInstant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Moonglove Changeling 2BCreature — Shapeshifter Changeling (This card is every creature type.) {B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 2/2
Obscura Initiate 2UCreature — Bird Citizen Flying {1}{W/B}: Obscura Initiate gains lifelink until end of turn. 2/2
Preferred Selection 2GGEnchantment At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
Frost Raptor 2USnow Creature — Bird Flying {S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.) 2/2
And They Shall Know No Fear 1WInstant Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
Agonizing Memories 2BBSorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Mistform Wall 2UCreature — Illusion Wall Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. 1/4
Firja, Judge of Valor 2WBBLegendary Creature — Angel Cleric Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. 2/4
Giant Crab 4UCreature — Crab {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3
Page 77