Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tricks of the Trade

3U · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and can't be blocked.

Similar cards

Color identity:
NameManaTypeText
Utility Knife 1Artifact — Equipment When Utility Knife enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Escape Tunnel Land {T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
Revenant Patriarch 4BCreature — Spirit When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase. Revenant Patriarch can't block. 4/3
Pendelhaven Legendary Land {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.
Gang of Elk 5GCreature — Elk Beast Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4
Battle Cry 2WInstant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Might of the Masses GInstant Target creature gets +1/+1 until end of turn for each creature you control.
Stinkdrinker Bandit 3BCreature — Goblin Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. 2/1
Droning Bureaucrats 3WCreature — Human Advisor {X}, {T}: Each creature with mana value X can't attack or block this turn. 1/4
Might of the Nephilim 1GInstant Target creature gets +2/+2 until end of turn for each of its colors.
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