M:tG card similarity search
3U · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
Name | Mana | Type | Text |
---|---|---|---|
Leonin Lightbringer | 2W | Creature — Cat Rebel | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as Leonin Lightbringer is equipped, it gets +1/+1. 3/2 |
Nim Shrieker | 3B | Creature — Zombie | Flying Nim Shrieker gets +1/+0 for each artifact you control. 0/1 |
Champion of the Flame | 1R | Creature — Human Warrior | Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. 1/1 |
Den Protector | 1G | Creature — Human Warrior | Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand. 2/1 |
Myr Matrix | 5 | Artifact | Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. {5}: Create a 1/1 colorless Myr artifact creature token. |
Cavalry Drillmaster | 1W | Creature — Human Knight | When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/1 |
Gateway Shade | 2B | Creature — Shade | {B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. 1/1 |
Mark of Fury | R | Enchantment — Aura | Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand. |
Weaselback Redcap | R | Creature — Goblin Knight | {1}{R}: Weaselback Redcap gets +2/+0 until end of turn. 1/1 |
Nantuko Calmer | 2GG | Creature — Insect Druid | {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3 |