M:tG card similarity search
1R · Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
Name | Mana | Type | Text |
---|---|---|---|
Flood of Tears | 4UU | Sorcery | Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. |
Belt of Giant Strength | 1G | Artifact — Equipment | Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets. |
Render Inert | 2B | Sorcery | Remove up to five counters from target permanent. Draw a card. |
Grabby Tabby | 3G | Creature — Cat Guest | Grabby Tabby has vigilance as long as you control a stickered permanent. 4/3 |
Alter Reality | 1U | Instant | Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Beast Within | 2G | Instant | Destroy target permanent. Its controller creates a 3/3 green Beast creature token. |
Furnace of Rath | 1RRR | Enchantment | If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
Ajani's Last Stand | 2WW | Enchantment | Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying. |
Ghostly Flame | BR | Enchantment | Black and/or red permanents and spells are colorless sources of damage. |
Faith's Shield | W | Instant | Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |