M:tG card similarity search
4 · Artifact
Trigon of Corruption enters the battlefield with three charge counters on it. {B}{B}, {T}: Put a charge counter on Trigon of Corruption. {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Luminous Broodmoth | 2WW | Creature — Insect | Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. 3/4 |
| Victory's Envoy | 3WW | Creature — Human Cleric | At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3 |
| Aarakocra Sneak | 3U | Creature — Bird Rogue | Flying When Aarakocra Sneak enters the battlefield, you take the initiative. 1/4 |
| Breaching Hippocamp | 3U | Creature — Horse Fish | Flash (You may cast this spell any time you could cast an instant.) When Breaching Hippocamp enters the battlefield, untap another target creature you control. 3/2 |
| Halo-Charged Skaab | 4U | Creature — Zombie | When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) 4/4 |
| Marauding Dreadship | 2R | Artifact — Vehicle | Haste When Marauding Dreadship enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/1 |
| Whisper Agent | 1U/BU/B | Creature — Human Rogue | Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 |
| Crafty Octopus | 2U | Host Creature — Octopus Rigger | When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 1/3 |
| Angelic Cub | 1W | Creature — Cat Angel | Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1 |
| Goblin Shortcutter | 1R | Creature — Goblin Scout | When Goblin Shortcutter enters the battlefield, target creature can't block this turn. 2/1 |