M:tG card similarity search
3B · Enchantment
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Springmane Cervin | 2G | Creature — Elk | When Springmane Cervin enters the battlefield, you gain 2 life. 3/2 |
| Dosan's Oldest Chant | 4G | Sorcery | You gain 6 life. Draw a card. |
| Resupply | 5W | Instant | You gain 6 life. Draw a card. |
| Revitalize | 1W | Instant | You gain 3 life. Draw a card. |
| Reviving Dose | 2W | Instant | You gain 3 life. Draw a card. |
| Ritual of Rejuvenation | 2W | Instant | You gain 4 life. Draw a card. |
| Kitchen Finks | 1G/WG/W | Creature — Ouphe | When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
| Snarlfang Vermin | B | Creature — Rat | Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1 |
| Healer of the Glade | G | Creature — Elemental | When Healer of the Glade enters the battlefield, you gain 3 life. 1/2 |
| Tomb of the Spirit Dragon | Land | {T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control. |