Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Triton Fortune Hunter

2U · Creature — Merfolk Soldier

Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Combat Thresher 7Artifact Creature — Construct Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When Combat Thresher enters the battlefield, draw a card. 3/3
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Staff of the Wild Magus 3Artifact Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
Kynaios and Tiro of Meletis RGWULegendary Creature — Human Soldier At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card. 2/8
Spiritualize 2WInstant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
Shimmer Myr 3Artifact Creature — Myr Flash You may cast artifact spells as though they had flash. 2/2
Togglodyte 3Artifact Creature — Golem Togglodyte enters the battlefield turned on. Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal. 4/4
Sen Triplets 2WUBLegendary Artifact Creature — Human Wizard At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn. 3/3
Oakshade Stalker 2GCreature — Human Ranger Werewolf You may cast Oakshade Stalker as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
Sage of Hours 1UCreature — Human Wizard Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. 1/1
Page 108