M:tG card similarity search
2B · Enchantment
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
Name | Mana | Type | Text |
---|---|---|---|
Biomass Mutation | XG/UG/U | Instant | Creatures you control have base power and toughness X/X until end of turn. |
Intrepid Hero | 2W | Creature — Human Soldier | {T}: Destroy target creature with power 4 or greater. 1/1 |
Failed Inspection | 2UU | Instant | Counter target spell. Draw a card, then discard a card. |
Alley Grifters | 1BB | Creature — Human Mercenary | Whenever Alley Grifters becomes blocked, defending player discards a card. 2/2 |
Fledgling Djinn | 1B | Creature — Djinn | Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. 2/2 |
Sanctum of Calm Waters | 3U | Legendary Enchantment — Shrine | At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card. |
Akoum Flameseeker | 2R | Creature — Human Shaman Ally | Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. 3/2 |
Looter il-Kor | 1U | Creature — Kor Rogue | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. 1/1 |
Sunken Hope | 3UU | Enchantment | At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand. |
Baird, Argivian Recruiter | RW | Legendary Creature — Human Soldier | At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. 2/2 |