M:tG card similarity search
1W · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Blessings of Nature | 4G | Sorcery | Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Fresh-Faced Recruit | 1R/W | Creature — Human Soldier | As long as it's your turn, Fresh-Faced Recruit has first strike. 2/1 |
Pippin, Guard of the Citadel | WU | Legendary Creature — Halfling Soldier | Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2 |
Emberstrike Duo | 1B/R | Creature — Elemental Warrior Shaman | Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. 1/1 |
Caldaia Strongarm | 4G | Creature — Human Warrior | When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3 |
Essence of Antiquity | 3WW | Artifact Creature — Golem | Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. 1/10 |
Aspirant's Ascent | U | Instant | Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.) |
Side Quest | W | Sorcery | Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) |
Simic Guildmage | G/UG/U | Creature — Elf Wizard | ({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller. 2/2 |
Arena Trickster | 3R | Creature — Human Shaman | Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. 3/3 |