M:tG card similarity search
2GG · Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Name | Mana | Type | Text |
---|---|---|---|
Arcades Sabboth | 2GGWWUU | Legendary Creature — Elder Dragon | Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn. 7/7 |
Duskborne Skymarcher | W | Creature — Vampire Cleric | Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1 |
The Chase Is On | 2R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Greatbow Doyen | 4G | Creature — Elf Archer | Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4 |
Defensive Maneuvers | 3W | Instant | Creatures of the creature type of your choice get +0/+4 until end of turn. |
Tribal Unity | X2G | Instant | Creatures of the creature type of your choice get +X/+X until end of turn. |
Flame Spirit | 4R | Creature — Elemental Spirit | {R}: Flame Spirit gets +1/+0 until end of turn. 2/3 |
Sea Spirit | 4U | Creature — Elemental Spirit | {U}: Sea Spirit gets +1/+0 until end of turn. 2/3 |
Bloodstone Goblin | 1R | Creature — Goblin Warrior | Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Icatian Priest | W | Creature — Human Cleric | {1}{W}{W}: Target creature gets +1/+1 until end of turn. 1/1 |