M:tG card similarity search
3W · Instant
Destroy target creature with power 4 or greater. You gain 3 life.
Name | Mana | Type | Text |
---|---|---|---|
Dalek Drone | 3BB | Artifact Creature — Dalek | Flying, menace Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. 3/3 |
Cauldron Familiar | B | Creature — Cat | When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. 1/1 |
Spiritual Sanctuary | 2WW | Enchantment | At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life. |
Perimeter Captain | W | Creature — Human Soldier | Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4 |
Reaper's Talisman | B | Artifact — Equipment | Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Shadows of the Past | 1B | Enchantment | Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard. |
Nightmare's Thirst | B | Instant | You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |
Angel of Vitality | 2W | Creature — Angel | Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2 |
Exert Influence | 4U | Sorcery | Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell. |
Frantic Purification | 2W | Instant | Destroy target enchantment. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |