M:tG card similarity search
5GG · Creature — Troll Shaman
{1}{G}: Regenerate target green creature. 5/6
Name | Mana | Type | Text |
---|---|---|---|
Take Vengeance | 1W | Sorcery | Destroy target tapped creature. |
Rip the Seams | 2W | Instant — Adventure | Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.) |
Vengeance | 3W | Sorcery | Destroy target tapped creature. |
Scale Up | G | Sorcery | Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Duh | B | Instant | Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) |
Spire Tracer | G | Creature — Elf Scout | Spire Tracer can't be blocked except by creatures with flying or reach. 1/1 |
Mob | 4B | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature. |
Journey to the Lost City | 3G | Enchantment | At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |
Trip Wire | 2G | Sorcery | Destroy target creature with horsemanship. |
Eviscerate | 3B | Sorcery | Destroy target creature. |