M:tG card similarity search
5GG · Creature — Troll Shaman
{1}{G}: Regenerate target green creature. 5/6
Name | Mana | Type | Text |
---|---|---|---|
Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |
Tel-Jilad Justice | 1G | Instant | Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Artificial Evolution | U | Instant | Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) |
Chandler | 4R | Legendary Creature — Human Rogue | {R}{R}{R}, {T}: Destroy target artifact creature. 3/3 |
Shattering Pulse | 1R | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. |
Scarwood Hag | 1G | Creature — Hag | {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1 |
Totem Speaker | 4G | Creature — Elf Druid | Whenever a Beast enters the battlefield, you may gain 3 life. 3/3 |
Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. | |
Unstable Obelisk | 3 | Artifact | {T}: Add {C}. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. |
Pathbreaker Wurm | 4GG | Creature — Wurm | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. 6/4 |