M:tG card similarity search
5GG · Creature — Troll Shaman
{1}{G}: Regenerate target green creature. 5/6
Name | Mana | Type | Text |
---|---|---|---|
Rank and File | 2BB | Creature — Zombie | When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn. 3/3 |
Noxious Grasp | 1B | Instant | Destroy target creature or planeswalker that's green or white. You gain 1 life. |
Endurance | 1GG | Creature — Elemental Incarnation | Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand. 3/4 |
Wort, the Raidmother | 4R/GR/G | Legendary Creature — Goblin Shaman | When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) 3/3 |
Carrion Wall | 1BB | Creature — Wall | Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. 3/2 |
Living Wall | 4 | Artifact Creature — Wall | Defender (This creature can't attack.) {1}: Regenerate Living Wall. 0/6 |
Sever Soul | 3BB | Sorcery | Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. |
Jiang Yanggu | 4G | Legendary Planeswalker — Yanggu | [+1]: Target creature gets +2/+2 until end of turn. [−1]: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. [−5]: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control. Loyalty 4 |
Spreading Plague | 4B | Enchantment | Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. |
Stalker Hag | B/GB/GB/G | Creature — Hag | Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.) 3/2 |