Card Codex

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17 May 2024: Card library updated.

Tromp the Domains

5G · Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Similar cards

Color identity:
NameManaTypeText
Unlikely Aid 1BInstant Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Cliffside Lookout WCreature — Kor Scout Ally {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1
Titanic Ultimatum RRGGGWWSorcery Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Sun-Collared Raptor 1RCreature — Dinosaur Trample {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. 1/2
Living Terrain 2GGEnchantment — Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
Frenzied Arynx 2RGCreature — Cat Beast Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn. 3/3
Bazaar Trader 1RCreature — Goblin {T}: Target player gains control of target artifact, creature, or land you control. 1/1
Dronepack Kindred Creature — Eldrazi Werewolf Trample {1}: Dronepack Kindred gets +1/+0 until end of turn. 5/7
Full Moon's Rise 1GEnchantment Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Slab Hammer 2Artifact — Equipment Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip {2}
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