Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trostani's Judgment

5W · Instant

Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Agrus Kos, Spirit of Justice 2RWLegendary Creature — Spirit Detective Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/4
Jirina, Dauntless General WBLegendary Creature — Human Soldier When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. 2/2
Cast into the Fire 1RInstant Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact.
Phyrexian Scriptures 2BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards.
Dizzying Swoop 1WInstant — Adventure Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
Lead Astray 1WInstant Tap up to two target creatures.
Murk Strider 3UCreature — Eldrazi Processor Devoid (This card has no color.) When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. 3/2
Study Break 1WInstant Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Escape to the Wilds 3RGSorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
The Tenth Doctor 3URLegendary Creature — Time Lord Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) 3/5
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