M:tG card similarity search
2R · Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
Name | Mana | Type | Text |
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Ghired's Belligerence | XRR | Sorcery | Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) |
Tor Wauki the Younger | 3BR | Legendary Creature — Human Archer | Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target. 3/3 |
Aretopolis | Plane — Kephalai | When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it. | |
Keldon Megaliths | Land | Keldon Megaliths enters the battlefield tapped. {T}: Add {R}. Hellbent — {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand. | |
Splinterfright | 2G | Creature — Elemental | Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. */* |
Fireblade Charger | R | Creature — Goblin Warrior | As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target. 1/1 |
Brazen Dwarf | 1R | Creature — Dwarf Shaman | Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent. 1/3 |
Gisela, Blade of Goldnight | 4RWW | Legendary Creature — Angel | Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 |
Ember Shot | 6R | Instant | Ember Shot deals 3 damage to any target. Draw a card. |
Zap | 2R | Instant | Zap deals 1 damage to any target. Draw a card. |