M:tG card similarity search
2R · Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
Name | Mana | Type | Text |
---|---|---|---|
Pentagram of the Ages | 4 | Artifact | {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. |
Quest for the Nihil Stone | B | Enchantment | Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. |
Soul Spike | 5BB | Instant | You may exile two black cards from your hand rather than pay this spell's mana cost. Soul Spike deals 4 damage to any target and you gain 4 life. |
Circle of Protection: Red | 1W | Enchantment | {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. |
Tribal Flames | 1R | Sorcery | Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control. |
Invulnerability | 1W | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. |
Guiding Spirit | 1WU | Creature — Angel Spirit | Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. 1/2 |
Artillery Blast | 1W | Instant | Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control. |
Crosis, the Purger | 3UBR | Legendary Creature — Dragon | Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color. 6/6 |
Volrath's Motion Sensor | B | Enchantment — Aura | Enchant player As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life. |