Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Troubled Healer

2W · Creature — Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Samite Ministration 1WInstant Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Blinding Powder 1Artifact — Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Orim's Cure 1WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Prevent the next 4 damage that would be dealt to any target this turn.
Martyrs of Korlis 3WWCreature — Human As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. 1/6
Blessed Respite 1GInstant Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Vengeful Archon 4WWWCreature — Archon Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker. 7/7
Riot Control 2WInstant You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Goldbug, Humanity's Ally 1WULegendary Artifact Creature — Robot More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug. 3/3
Harvestguard Alseids 2WEnchantment Creature — Nymph Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. 2/3
Winds of Qal Sisma 1GInstant Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
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