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17 May 2024: Card library updated.

Troubled Healer

2W · Creature — Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Burrenton Forge-Tender WCreature — Kithkin Wizard Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. 1/1
Sphere of Reason 3WEnchantment If a blue source would deal damage to you, prevent 2 of that damage.
Intervention Pact 0Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Soul Parry 1WInstant Prevent all damage one or two target creatures would deal this turn.
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Pay No Heed WInstant Prevent all damage a source of your choice would deal this turn.
Shield of the Realm 2Artifact — Equipment If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Retaliate 2WWInstant Destroy all creatures that dealt damage to you this turn.
Shieldmage Elder 5WCreature — Human Cleric Wizard Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3
Spike Weaver 2GGCreature — Spike Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. 0/0
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