M:tG card similarity search
2UU · Creature — Spirit
Flying At the beginning of your end step, tap all lands you control. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Seizan, Perverter of Truth | 3BB | Legendary Creature — Demon Spirit | At the beginning of each player's upkeep, that player loses 2 life and draws two cards. 6/5 |
Corrupted Key | B | Artifact — Key | As long as Corrupted Key is tapped, creatures you control have menace and deathtouch. |
Juvenile Mist Dragon | 3UU | Creature — Dragon | Flying Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. 4/3 |
Oceanus Dragon | 4UU | Creature — Dragon | Flying When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/5 |
Case of the Shattered Pact | 2 | Enchantment — Case | When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
Thunder Totem | 3 | Artifact | {T}: Add {W}. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. |
Departed Soulkeeper | Creature — Spirit | Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 | |
Simian Spirit Guide | 2R | Creature — Ape Spirit | Exile Simian Spirit Guide from your hand: Add {R}. 2/2 |
Cabaretti Confluence | 3RGW | Sorcery | Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn. |
Winter's Rest | 1U | Snow Enchantment — Aura | Enchant creature When Winter's Rest enters the battlefield, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. |