M:tG card similarity search
2UU · Creature — Spirit
Flying At the beginning of your end step, tap all lands you control. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Keldon Firebombers | 3RR | Creature — Human Soldier | When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three. 3/3 |
Nightcreep | BB | Instant | Until end of turn, all creatures become black and all lands become Swamps. |
Topaz Dragon | 4BB | Creature — Dragon | Flying, deathtouch 4/4 |
Otherworldly Escort | 3W | Creature — Human Detective | Flash When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) {1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. 4/3 |
Angelic Skirmisher | 4WW | Creature — Angel | Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4 |
Ray of Ruin | 4B | Sorcery | Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
Erdwal Illuminator | 1U | Creature — Spirit | Flying Whenever you investigate for the first time each turn, investigate an additional time. 1/3 |
Craterize | 3R | Sorcery | Destroy target land. |
Ice Storm | 2G | Sorcery | Destroy target land. |
Suffering | 3R | Sorcery | Destroy target land. |