M:tG card similarity search
2W · Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Rites of Flourishing | 2G | Enchantment | At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
Opal Lake Gatekeepers | 3U | Creature — Vedalken Soldier | When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. 2/4 |
Saheeli's Lattice | 1R | Artifact | When Saheeli's Lattice enters the battlefield, you may discard a card. If you do, draw two cards. Craft with one or more Dinosaurs {4}{R} ({4}{R}, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
Spiritual Sanctuary | 2WW | Enchantment | At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life. |
Oblivion | 4B | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Target opponent discards two cards. |
Deception | 2B | Sorcery | Target opponent discards two cards. |
Mind Rot | 2B | Sorcery | Target player discards two cards. |
Harvest Fear | 3B | Sorcery — Adventure | Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |
Waking Nightmare | 2B | Sorcery — Arcane | Target player discards two cards. |
Infiltration Lens | 1 | Artifact — Equipment | Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1} |