Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Truce

2W · Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Similar cards

Color identity:
NameManaTypeText
Ivory Cup 1Artifact Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Heroes Remembered 6WWWSorcery You gain 20 life. Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Selkie Hedge-Mage 2G/UCreature — Merfolk Wizard When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2
Academy Loremaster UUCreature — Human Wizard At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. 2/3
Cannibalize 1BSorcery Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Remorseless Punishment 3BBSorcery Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.
Jace's Erasure 1UEnchantment Whenever you draw a card, you may have target player mill a card.
Quest for the Nihil Stone BEnchantment Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
Warden of the Woods 4GGCreature — Treefolk Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. 5/7
Landbind Ritual 3WWSorcery You gain 2 life for each Plains you control.
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