M:tG card similarity search
1W · Enchantment
Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Name | Mana | Type | Text |
---|---|---|---|
Sage's Row Denizen | 2U | Creature — Vedalken Wizard | Whenever another blue creature enters the battlefield under your control, target player mills two cards. 2/3 |
To Arms! | 1W | Instant | Untap all creatures you control. Draw a card. |
All Is Dust | 7 | Tribal Sorcery — Eldrazi | Each player sacrifices all permanents they control that are one or more colors. |
Tidings | 3UU | Sorcery | Draw four cards. |
Tower of Fortunes | 4 | Artifact | {8}, {T}: Draw four cards. |
Panicked Bystander | 1W | Creature — Human Peasant | Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. 2/2 |
Anara, Wolvid Familiar | 3G | Legendary Creature — Wolf Beast | As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.) 4/4 |
Bane's Contingency | 1UU | Instant | Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. |
Lorescale Coatl | 1GU | Creature — Snake | Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl. 2/2 |
Idle Thoughts | 3U | Enchantment | {2}: Draw a card if you have no cards in hand. |