Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

True Identity

1W · Enchantment

Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Similar cards

Color identity:
NameManaTypeText
Market Gnome WArtifact Creature — Gnome When Market Gnome dies, you gain 1 life and draw a card. When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card. 0/3
Dormant Sliver 2GUCreature — Sliver All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card." 2/2
Reprocess 2BBSorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Role Reversal UURSorcery Exchange control of two target permanents that share a permanent type.
Dress Down 1UEnchantment Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
Teferi's Ageless Insight 2UULegendary Enchantment If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Immolation Shaman 1RCreature — Viashino Shaman Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn. 1/3
Nullhide Ferox 2GGCreature — Beast Hexproof You can't cast noncreature spells. {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. 6/6
Peace Talks 1WSorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Deepwood Denizen 2GCreature — Elf Warrior Vigilance {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control. 3/2
Page 73