Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

True-Name Nemesis

1UU · Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. 3/1

Similar cards

Color identity:
NameManaTypeText
Knollspine Dragon 5RRCreature — Dragon Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. 7/5
Angel of the Dire Hour 5WWCreature — Angel Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4
Ganax, Astral Hunter 4RLegendary Creature — Dragon Flying Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.) 3/4
Fulgent Distraction 2WInstant Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
Akroma's Will 3WInstant Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
Chittering Skitterling 2BCreature — Phyrexian Rat Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn. 1/4
Crimson Fleet Commodore 3RCreature — Ogre Pirate Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch. 5/2
Guard Duty WEnchantment — Aura Enchant creature Enchanted creature has defender.
Deep-Cavern Bat 1BCreature — Bat Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. 1/1
Lord of Change 6UCreature — Demon Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6
Page 220