Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trueheart Twins

4R · Creature — Jackal Warrior

You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Kuldotha Cackler 2RCreature — Phyrexian Hyena Trample Whenever Kuldotha Cackler attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them. 2/3
Skanos, Blue Dragon Vassal 4GULegendary Creature — Dragon Ranger Flying Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power. 4/4
Shambling Strider 4GGCreature — Yeti {R}{G}: Shambling Strider gets +1/-1 until end of turn. 5/5
Naya Battlemage 2GCreature — Human Shaman {R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. 2/2
Frostburn Weird U/RU/RCreature — Weird {U/R}: Frostburn Weird gets +1/-1 until end of turn. 1/4
Jetmir, Nexus of Revels 1RGWLegendary Creature — Cat Demon Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. 5/4
Perimeter Patrol 2GCreature — Human Soldier Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. 3/3
Deepwood Drummer 1GCreature — Human Spellshaper {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. 1/1
Judith, the Scourge Diva 1BRLegendary Creature — Human Shaman Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. 2/2
Unchecked Growth 2GInstant — Arcane Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Page 148