M:tG card similarity search
4R · Creature — Jackal Warrior
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
Shrouded Shepherd | 1W | Creature — Spirit Warrior | When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. 2/2 |
Benalish Veteran | 2W | Creature — Human Soldier | Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. 2/2 |
Steadfast Cathar | 1W | Creature — Human Soldier | Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. 2/1 |
Wei Ambush Force | 1B | Creature — Human Soldier | Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. 1/1 |
Resolute Strike | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. |
Shared Animosity | 2R | Enchantment | Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. |
A-Asari Captain | 1RW | Creature — Human Samurai | Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 2/1 |
Steel-Plume Marshal | 3WW | Creature — Bird Soldier | Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3 |
Aetherwind Basker | 4GGG | Creature — Lizard | Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. 7/7 |