M:tG card similarity search
U · Creature — Human Advisor
Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Magus of the Tabernacle | 3W | Creature — Human Wizard | All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." 2/6 |
Stalking Vampire | Creature — Vampire | At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. 5/5 | |
Repeal | XU | Instant | Return target nonland permanent with mana value X to its owner's hand. Draw a card. |
Cunning Lethemancer | 2B | Creature — Human Wizard | At the beginning of your upkeep, each player discards a card. 2/2 |
Viashino Sandswimmer | 2RR | Creature — Viashino | {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. 3/2 |
Mistblade Shinobi | 2U | Creature — Human Ninja | Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. 1/1 |
Sparkcaster | 2RG | Creature — Kavu | When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player or planeswalker. 5/3 |
Palace Siege | 3BB | Enchantment | As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. |
Leyline Surge | Enchantment | At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield. | |
Erhnam Djinn | 3G | Creature — Djinn | At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.) 4/5 |