M:tG card similarity search
2G · Creature — Human Shaman
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2
Name | Mana | Type | Text |
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Seraphic Greatsword | 1W | Artifact — Equipment | Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4} |
Ring of Valkas | 2 | Artifact — Equipment | Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Whip Vine | 2G | Creature — Plant Wall | Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. 1/4 |
Binding Grasp | 3U | Enchantment — Aura | Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1. |
Shield of Kaldra | 4 | Legendary Artifact — Equipment | Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip {4} |
Armed with Proof | 2W | Enchantment | When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |
Parasitic Impetus | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. |
Brazen Buccaneers | 3R | Creature — Human Pirate | Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
Evolved Spinoderm | 2GG | Creature — Phyrexian Beast | Evolved Spinoderm enters the battlefield with four oil counters on it. Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it. 5/5 |
Planar Despair | 3BB | Sorcery | Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control. |