M:tG card similarity search
2W · Creature — Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Gravepurge | 2B | Instant | Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
| Thousand Winds | 4UU | Creature — Elemental | Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands. 5/6 |
| Species Gorger | 3GU | Creature — Frog Beast | At the beginning of your upkeep, return a creature you control to its owner's hand. 6/6 |
| Nimble Mongoose | G | Creature — Mongoose | Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. 1/1 |
| Undersea Invader | 4UU | Creature — Giant Rogue | Flash Undersea Invader enters the battlefield tapped. 5/6 |
| "Rumors of My Death . . ." | 2B | Enchantment | {3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield. |
| Murasa Rootgrazer | GW | Creature — Beast | Vigilance {T}: You may put a basic land card from your hand onto the battlefield. {T}: Return target basic land you control to its owner's hand. 2/3 |
| Monstrous War-Leech | 3B | Creature — Leech Horror | Kicker {U} (You may pay an additional {U} as you cast this spell.) As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard. */* |
| Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
| Flamekin Village | Land | As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn. |