Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tsabo's Assassin

2BB · Creature — Phyrexian Zombie Assassin

{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. 1/1

Similar cards

Color identity:
NameManaTypeText
Nissa, Resurgent Animist 2GLegendary Creature — Elf Scout Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order. 3/3
Devastating Mastery 2WWWWSorcery You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.
The World Tree Land The World Tree enters the battlefield tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Draconian Cylix 3Artifact {2}, {T}, Discard a card at random: Regenerate target creature.
Off Balance WInstant Target creature can't attack or block this turn.
Dispersing Orb 3UUEnchantment {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
Destroy the Evidence 4BSorcery Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Shield Mare 1WWCreature — Horse Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3
Blood Aspirant 1RCreature — Satyr Berserker Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. 1/1
Dig Deep 1GSorcery — Adventure Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
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