M:tG card similarity search
4R · Creature — Goblin Warrior Ally
Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Goblin Motivator | R | Creature — Goblin Warrior | {T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) 1/1 |
Invigorating Surge | 2G | Instant | Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. |
Fallaji Archaeologist | 1U | Creature — Human Scout | When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.) 0/3 |
Entrails Feaster | B | Creature — Zombie Cat | At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. 1/1 |
Dragonsguard Elite | 1G | Creature — Human Druid | Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. 2/2 |
Combine Guildmage | GU | Creature — Merfolk Wizard | {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2 |
Steelbane Hydra | XGG | Creature — Turtle Hydra | Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. 0/0 |
Melira's Keepers | 4G | Creature — Human Warrior | Melira's Keepers can't have counters put on it. 4/4 |
Angelic Sell-Sword | 4W | Creature — Angel Mercenary | Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4 |
Khalni Heart Expedition | 1G | Enchantment | Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |