M:tG card similarity search
4R · Creature — Goblin Warrior Ally
Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. 2/2
Name | Mana | Type | Text |
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Crown of the Ages | 2 | Artifact | {4}, {T}: Attach target Aura attached to a creature to another creature. |
Legate Lanius, Caesar's Ace | 2BR | Legendary Creature — Human Soldier | Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius. 2/2 |
Armory Automaton | 3 | Artifact Creature — Construct | Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) 2/2 |
Consumptive Goo | BB | Creature — Ooze | {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. 1/1 |
Duskmantle Prowler | 3B | Creature — Vampire Rogue | Haste (This creature can attack and {T} as soon as it comes under your control.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/2 |
Sakashima of a Thousand Faces | 3U | Legendary Creature — Human Rogue | You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1 |
Ulder Ravengard, Marshal | 1RW | Legendary Creature — Human Noble Soldier | When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand. 3/3 |
Dramatist's Puppet | 4 | Artifact Creature — Construct | When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. 2/4 |
Burning-Yard Trainer | 4R | Creature — Human Knight | Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. 3/3 |
Stromkirk Patrol | 4B | Creature — Vampire Soldier | Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. 4/3 |